New Scouts should consider the Pathfinders program, which incorporates most of the requirements to earn the rank of First Class. Additionally, Scouts will earn Totin' Chip, Firem'n Chit and two merit badges, Nature and First Aid. A special class session of the Swimming Merit Badge "Pathfinders Swim" which will also include the aquatics First Class requirements is run during each of the afternoon sessions.
A Scout who selects Pathfinders and Pathfinder Swim will have the availability to take one additional merit badge during one of the afternoon sessions.
Scouts participating in Pathfinders MUST participate in the Pathfinder's Rugged O to complete all requirements.
Mataguay Scout Ranch has implemented a unique opportunity for Scouts to take multiple merit badges in a single track. Tracks are two sessions long and include two or three merit badges, which often have overlapping subject material. The system has resulted in the following benefits for Scouts and Leaders
Some of our tracks inclulde:
Mataguay Valley Conservation Corp, will engage Scouts in the principles and practices of wildlife management, ecological surveying, and conservation work through an interactive, hands on experience. Scouts will conduct a tree and species census at different sites within the valley, engaging students in the work of wildlife managers, conservationists, and ecologists. Scouts will execute a habitat restoration and development by building nesting sites for endangered species. Participants will come away with a better understanding of conservation techniques and principles, as well as the Forestry, Plant Science, and Soil and Water Conservation Merit Badges.
As we head into the future, robotics is going to become a bigger and bigger part of daily life. But who creates them? And how do engineers come up with the designs? All this and more will be explained as Scouts learn the basics of robotics through building actual, working robots. Participants will complete the Robotics, Engineering, and Inventing merit badges.
Designed for Star and Life Scouts who are preparing to make the last push to the top. This seminar style course will include Communications, Citizenship in the World and the Scouting Heritage Merit Badges. A special "Trail to Eagle" presentation will help Scouts to better understand the Leadership Service Project process.
Get ready for the Zombie Apocalypse! This track mixes Emergency Preparedness, Wilderness Survival and the all new Search and Rescue. This course will not be easy! Scouts must be of a maturity level to handle the physical and mental demands. Coursework outside of class time will be required as will the Survival Rugged O.
The Mataguay Messenger program incorporates Photography, Journalism, and Cinematography merit badges into one program.
Our expanded astronomy and Space exploration program has added the model design merit badge and teaching them all together.
Scouts participating in any of our Tracks may have a required Rugged O to complete requirements.
Do you have boys who say they have done everything summer camp has to offer? NOT AT OUR CAMP! This is a complete week long trek modeled after the Philmont trek program. The boys will leave Monday morning, and won't return to camp until Friday evening to join in the closing campfire. This program will involve strenuous hiking, climbing Devil's Throne, the high COPE course, and other high adventure elements designed specifically with young men who have completed the 8th grade.
Our COPE courses offers participants the opportunity to test their team work skills and trust in one another. The course offers Low and High elements concluding with a zip line. Maturity is important. Therefore, participants must have completed 8th grade to do high COPE and have Scoutmaster's recommendation.
Troops and Patrols may also take advantage of our Low COPE course as a way to build unity. Talk with the COPE director to find out when your group can participate.
Wednesday is designed to give our campers a break in the week with a number of special events. Wednesday daytime activities are encouraged but optional. Troop may allow their Scouts to use this time as they choose. There's more to do than one day will allow, so Scouts should choose what fits them best.
The camp wide games take place Wednesday morning and consist of a number of activities including a triathlon. Teams may enter as middle school (entering 6-8 grade), high school (9 grade+), or open (requiring at least one from each age category). Troops may enter up to one team in each category. Camp wide games are optional and will not be considered for Top Knot Troop.
Glider flights are scheduled for Wednesday. The flight costs approximately $50 per person. Sky Sailing can accommodate a limited number of flights during the day. Tickets for Scouts enrolled in the Aviation Merit Badge can be purchased in advance, on Sunday or Monday morning. A limited number of non-Merit Badge tickets will be available in advance. The remainder will go on sale Monday afternoon only.
On Wednesday evening, begins with a special dinner and entertainment, then the Scouts will participate in a Rugged O (Overnight) of their choosing. Each Rugged O has a theme, whether horses, astronomy or even pirates. Pathfinders and some Tracks have a required Rugged O in order to complete all requirements. The adult leaders have their own Rugged I, which involves free time and optional relaxing social activities. The Scouts return from their events on Thursday evening.